AhmedZero
12-15-2009, 09:06 AM
بـــــسم الله الرحمن الرحيم
الان كوبستة Monster Hunter المتعدلة وشغالة 100%
http://images.91.com/conquer91e/images/guides/npcs/images/prizenpc.jpg
Twin City
TCCaptain
(435, 438)
Phoenix City
PCCaptain
(227, 257)
Ape City
ACCaptain
(566, 620)
Desert City
DCCaptain
(476, 691)
Bird Island
BICaptain
(791, 566)
Mystic Castle
MCCaptain
(80, 318)
للباتش 5165
http://images.91.com/conquer91e/images/guides/quests/images/monster3.jpg
ملحوظة التعديلات انا عملتها مكتوبة باللون الاحمر
اولا روح character.cs
ابحث عن كود ده
public int PrayTimeLeft; ضيف تحتها الكود ده
public int MonsterHunter = 0;
public bool MHunter = false;
public string HunterName = "Default";
بعد كدة روح Mobs.CS افتحها
ودور على الكود ده
Attacker.XPKO++;
if (Attacker.Superman | | Attacker.Cyclone)
Attacker.TotalKO++; ضيف فوقها الكود ده
if (Attacker.MHunter == true & Attacker.HunterName == Name)
{
Attacker.MonsterHunter++;
}
الان اذهب الى NpcDialog.CS
ضيف الكود ده
#region MonsterHunter TC
case 300007:
{
if (Control == 0)
{
if (GC.MyChar.MonsterHunter >= 100 && GC.MyChar.MHunter == true/* && GC.MyChar.Inventory.Contains(750000)*/)
{
GC.AddSend(Packets.NPCSay("Good job! You killed 100 Monsters! Here is your Exp..."));
GC.AddSend(Packets.NPCLink("Thanks.", 16));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Are you sure you want to end the quest?"));
GC.AddSend(Packets.NPCSay("You killed " + GC.MyChar.MonsterHunter + " You need kill 100 to complete quest."));
GC.AddSend(Packets.NPCLink("Yes, end the Quest.", 15));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.MHunter == false)
{
if (GC.MyChar.Level <= 24)
{
GC.AddSend(Packets.NPCSay("Rampant monsters are everywhere! it`s enough to make anyone furious! the time has come to deal with these pests!"));
GC.AddSend(Packets.NPCSay("am the Captain, and the load of these parts is awarding magic ExpBalls to anyone who pitches in and slays a few beasties! Anyone can earn such awards for 3 times per day. And that, my friend will take you from novice to master in no time!"));
GC.AddSend(Packets.NPCLink("Kill Turtledoves [Level 7]", 1));
GC.AddSend(Packets.NPCLink("Kill Robins [Level 12]", 2));
GC.AddSend(Packets.NPCLink("Kill Apparition [Level 17]", 3));
GC.AddSend(Packets.NPCLink("Kill Poltergeists [23]", 4));
GC.AddSend(Packets.NPCLink("Leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 44)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Phoenix City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Phoenix City.", 10));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 64)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Ape Mountain, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Ape Mountain.", 11));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 84)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Desert City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Desert City.", 12));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 99)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Bird Island, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Bird Island.", 13));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 119)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Mystic Castle, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Mystic Castle.", 14));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level >= 120)
{
GC.AddSend(Packets.NPCSay("You have made the land peaceful! There is nothing left for you to do!"));
GC.AddSend(Packets.NPCLink("Okay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 100 Turtledoves, TwinCity will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 5));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 100 Robin, TwinCity will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 100 Apparition, TwinCity will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 7));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 100 Apparition, TwinCity will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 8));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 5)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Turtledoves";
GC.MyChar.AddItem(750000);
}
if (Control == 6)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Robin";
GC.MyChar.AddItem(750000);
}
if (Control == 7)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Apparition";
GC.MyChar.AddItem(750000);
}
if (Control == 8)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Poltergeist";
GC.MyChar.AddItem(750000);
}
if (Control == 9)
{ GC.MyChar.Teleport(1002, 440, 441); }
if (Control == 10)
{ GC.MyChar.Teleport(1011, 230, 258); }
if (Control == 11)
{ GC.MyChar.Teleport(1020, 569, 622); }
if (Control == 12)
{ GC.MyChar.Teleport(1000, 477, 634); }
if (Control == 13)
{ GC.MyChar.Teleport(1015, 791, 569); }
if (Control == 14)
{ GC.MyChar.Teleport(1000, 083, 319); }
if (Control == 15)
{
GC.MyChar.MHunter = false;
GC.MyChar.HunterName = "";
GC.MyChar.MonsterHunter = 0;
}
if (Control == 16)
{
GC.MyChar.IncreaseExp(GC.MyChar.ExpBallExp, false);
GC.MyChar.MHunter = false;
GC.MyChar.MonsterHunter = 0;
}
break;
}
#endregion
#region MonsterHunter BI
case 2005:
{
if (Control == 0)
{
if (GC.MyChar.MonsterHunter >= 300 && GC.MyChar.MHunter == true/* && GC.MyChar.Inventory.Contains(750000)*/)
{
GC.AddSend(Packets.NPCSay("Good job! You killed 300 Monsters! Here is your Exp..."));
GC.AddSend(Packets.NPCLink("Thanks.", 16));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Are you sure you want to end the quest?"));
GC.AddSend(Packets.NPCSay("You killed " + GC.MyChar.MonsterHunter + " You need kill 300 to complete quest."));
GC.AddSend(Packets.NPCLink("Yes, end the Quest.", 15));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.MHunter == false)
{
if (GC.MyChar.Level <= 24)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Twin City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Twin City.", 9));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 44)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Phoenix City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Phoenix City.", 10));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 64)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Ape Mountain, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Ape Mountain.", 11));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 84)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Desert City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Desert City.", 12));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 99)
{
GC.AddSend(Packets.NPCSay("Rampant monsters are everywhere! it`s enough to make anyone furious! the time has come to deal with these pests!"));
GC.AddSend(Packets.NPCSay("am the Captain, and the load of these parts is awarding magic ExpBalls to anyone who pitches in and slays a few beasties! Anyone can earn such awards for 3 times per day. And that, my friend will take you from novice to master in no time!"));
GC.AddSend(Packets.NPCLink("Kill BirdMan [Level 87]", 1));
GC.AddSend(Packets.NPCLink("Kill HawKings [Level 92]", 2));
GC.AddSend(Packets.NPCLink("Kill BanditL97 [Level 97]", 3));
GC.AddSend(Packets.NPCLink("Leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 119)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Mystic Castle, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Mystic Castle.", 14));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level >= 120)
{
GC.AddSend(Packets.NPCSay("You have made the land peaceful! There is nothing left for you to do!"));
GC.AddSend(Packets.NPCLink("Okay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 Birdman, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 4));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 Hawkings, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 5));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 BanditL97, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Birdman";
GC.MyChar.AddItem(750000);
}
if (Control == 5)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "HawKing";
GC.MyChar.AddItem(750000);
}
if (Control == 6)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "BanditL97";
GC.MyChar.AddItem(750000);
}
if (Control == 9)
{ GC.MyChar.Teleport(1002, 440, 441); }
if (Control == 10)
{ GC.MyChar.Teleport(1011, 230, 258); }
if (Control == 11)
{ GC.MyChar.Teleport(1020, 569, 622); }
if (Control == 12)
{ GC.MyChar.Teleport(1000, 477, 634); }
if (Control == 13)
{ GC.MyChar.Teleport(1015, 791, 569); }
if (Control == 14)
{ GC.MyChar.Teleport(1000, 083, 319); }
if (Control == 15)
{
GC.MyChar.MHunter = false;
GC.MyChar.HunterName = "";
GC.MyChar.MonsterHunter = 0;
}
if (Control == 16)
{
GC.MyChar.IncreaseExp(GC.MyChar.ExpBallExp, false);
GC.MyChar.MHunter = false;
GC.MyChar.MonsterHunter = 0;
}
break;
}
#endregion
#region MonsterHunter PC
case 2008:
{
if (Control == 0)
{
if (GC.MyChar.MonsterHunter >= 300 && GC.MyChar.MHunter == true/* && GC.MyChar.Inventory.Contains(750000)*/)
{
GC.AddSend(Packets.NPCSay("Good job! You killed 300 Monsters! Here is your Exp..."));
GC.AddSend(Packets.NPCLink("Thanks.", 16));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Are you sure you want to end the quest?"));
GC.AddSend(Packets.NPCSay("You killed " + GC.MyChar.MonsterHunter + " You need kill 300 to complete quest."));
GC.AddSend(Packets.NPCLink("Yes, end the Quest.", 15));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.MHunter == false)
{
if (GC.MyChar.Level <= 24)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Twin City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Twin City.", 9));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 44)
{
GC.AddSend(Packets.NPCSay("Rampant monsters are everywhere! it`s enough to make anyone furious! the time has come to deal with these pests!"));
GC.AddSend(Packets.NPCSay("am the Captain, and the load of these parts is awarding magic ExpBalls to anyone who pitches in and slays a few beasties! Anyone can earn such awards for 3 times per day. And that, my friend will take you from novice to master in no time!"));
GC.AddSend(Packets.NPCLink("Kill WingedSnake [Level 27]", 1));
GC.AddSend(Packets.NPCLink("Kill Bandit [Level 32]", 2));
GC.AddSend(Packets.NPCLink("Kill FireRatL38 [Level 42]", 3));
GC.AddSend(Packets.NPCLink("Kill FireSpirit [Level 47]", 4));
GC.AddSend(Packets.NPCLink("Leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 64)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Ape Mountain, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Ape Mountain.", 11));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 84)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Desert City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Desert City.", 12));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 99)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Bird Island, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Bird Island.", 13));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 119)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Mystic Castle, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Mystic Castle.", 14));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level >= 120)
{
GC.AddSend(Packets.NPCSay("You have made the land peaceful! There is nothing left for you to do!"));
GC.AddSend(Packets.NPCLink("Okay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 Birdman, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 4));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 Hawkings, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 5));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 BanditL97, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 BanditL97, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 5)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "WingedSnake";
GC.MyChar.AddItem(750000);
}
if (Control == 6)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Bandit";
GC.MyChar.AddItem(750000);
}
if (Control == 7)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "FireRatL38";
GC.MyChar.AddItem(750000);
}
if (Control == 8)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "FireSpirit";
GC.MyChar.AddItem(750000);
}
if (Control == 9)
{ GC.MyChar.Teleport(1002, 440, 441); }
if (Control == 10)
{ GC.MyChar.Teleport(1011, 230, 258); }
if (Control == 11)
{ GC.MyChar.Teleport(1020, 569, 622); }
if (Control == 12)
{ GC.MyChar.Teleport(1000, 477, 634); }
if (Control == 13)
{ GC.MyChar.Teleport(1015, 791, 569); }
if (Control == 14)
{ GC.MyChar.Teleport(1000, 083, 319); }
if (Control == 15)
{
GC.MyChar.MHunter = false;
GC.MyChar.HunterName = "";
GC.MyChar.MonsterHunter = 0;
}
if (Control == 16)
{
GC.MyChar.IncreaseExp(GC.MyChar.ExpBallExp, false);
GC.MyChar.MHunter = false;
GC.MyChar.MonsterHunter = 0;
}
break;
}
#endregion
#region MonsterHunter AM
case 300017:
{
if (Control == 0)
{
if (GC.MyChar.MonsterHunter >= 300 && GC.MyChar.MHunter == true/* && GC.MyChar.Inventory.Contains(750000)*/)
{
GC.AddSend(Packets.NPCSay("Good job! You killed 300 Monsters! Here is your Exp..."));
GC.AddSend(Packets.NPCLink("Thanks.", 16));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Are you sure you want to end the quest?"));
GC.AddSend(Packets.NPCSay("You killed " + GC.MyChar.MonsterHunter + " You need kill 300 to complete quest."));
GC.AddSend(Packets.NPCLink("Yes, end the Quest.", 15));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.MHunter == false)
{
if (GC.MyChar.Level <= 24)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Twin City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Twin City.", 9));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 44)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Phoenix City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Phoenix City.", 10));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 64)
{
GC.AddSend(Packets.NPCSay("Rampant monsters are everywhere! it`s enough to make anyone furious! the time has come to deal with these pests!"));
GC.AddSend(Packets.NPCSay("am the Captain, and the load of these parts is awarding magic ExpBalls to anyone who pitches in and slays a few beasties! Anyone can earn such awards for 3 times per day. And that, my friend will take you from novice to master in no time!"));
GC.AddSend(Packets.NPCLink("Kill Macaque [Level 47]", 1));
GC.AddSend(Packets.NPCLink("Kill GiantApe [Level 52]", 2));
GC.AddSend(Packets.NPCLink("Kill ThunderApe [Level 57]", 3));
GC.AddSend(Packets.NPCLink("Kill Snakeman [Level 62]", 4));
GC.AddSend(Packets.NPCLink("Leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 84)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Desert City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Desert City.", 12));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 99)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Bird Island, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Bird Island.", 13));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 119)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Mystic Castle, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Mystic Castle.", 14));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level >= 120)
{
GC.AddSend(Packets.NPCSay("You have made the land peaceful! There is nothing left for you to do!"));
GC.AddSend(Packets.NPCLink("Okay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 Macaque, Ape Montain will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 4));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 GiantApe, Ape Montain will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 5));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 ThunderApe, Ape Montain will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 Snakeman, Ape Montain will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 5)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Macaque";
GC.MyChar.AddItem(750000);
}
if (Control == 6)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "GiantApe";
GC.MyChar.AddItem(750000);
}
if (Control == 7)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "ThunderApe";
GC.MyChar.AddItem(750000);
}
if (Control == 8)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Snakeman";
GC.MyChar.AddItem(750000);
}
if (Control == 9)
{ GC.MyChar.Teleport(1002, 440, 441); }
if (Control == 10)
{ GC.MyChar.Teleport(1011, 230, 258); }
if (Control == 11)
{ GC.MyChar.Teleport(1020, 569, 622); }
if (Control == 12)
{ GC.MyChar.Teleport(1000, 477, 634); }
if (Control == 13)
{ GC.MyChar.Teleport(1015, 791, 569); }
if (Control == 14)
{ GC.MyChar.Teleport(1000, 083, 319); }
if (Control == 15)
{
GC.MyChar.MHunter = false;
GC.MyChar.HunterName = "";
GC.MyChar.MonsterHunter = 0;
}
if (Control == 16)
{
GC.MyChar.IncreaseExp(GC.MyChar.ExpBallExp, false);
GC.MyChar.MHunter = false;
GC.MyChar.MonsterHunter = 0;
}
break;
}
#endregion
#region MonsterHunter DC
case 2004:
{
if (Control == 0)
{
if (GC.MyChar.MonsterHunter >= 300 && GC.MyChar.MHunter == true/* && GC.MyChar.Inventory.Contains(750000)*/)
{
GC.AddSend(Packets.NPCSay("Good job! You killed 300 Monsters! Here is your Exp..."));
GC.AddSend(Packets.NPCLink("Thanks.", 16));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Are you sure you want to end the quest?"));
GC.AddSend(Packets.NPCSay("You killed " + GC.MyChar.MonsterHunter + " You need kill 300 to complete quest."));
GC.AddSend(Packets.NPCLink("Yes, end the Quest.", 15));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.MHunter == false)
{
if (GC.MyChar.Level <= 24)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Twin City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Twin City.", 9));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 44)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Phoenix City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Phoenix City.", 10));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 64)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Ape Mountain, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Ape Mountain.", 11));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 84)
{
GC.AddSend(Packets.NPCSay("Rampant monsters are everywhere! it`s enough to make anyone furious! the time has come to deal with these pests!"));
GC.AddSend(Packets.NPCSay("am the Captain, and the load of these parts is awarding magic ExpBalls to anyone who pitches in and slays a few beasties! Anyone can earn such awards for 3 times per day. And that, my friend will take you from novice to master in no time!"));
GC.AddSend(Packets.NPCLink("Kill SandMonster [Level 67]", 1));
GC.AddSend(Packets.NPCLink("Kill HillMonster [Level 72]", 2));
GC.AddSend(Packets.NPCLink("Kill RockMonster [Level 77]", 3));
GC.AddSend(Packets.NPCLink("Kill BladeGhost [Level 82]", 4));
GC.AddSend(Packets.NPCLink("Leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 99)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Bird Island, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Bird Island.", 13));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 119)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Mystic Castle, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Mystic Castle.", 14));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level >= 120)
{
GC.AddSend(Packets.NPCSay("You have made the land peaceful! There is nothing left for you to do!"));
GC.AddSend(Packets.NPCLink("Okay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 SandMonster, Desert City will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 4));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 HillMonster, Desert City will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 5));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 RockMonster, Desert City will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 BladeGhost, Desert City will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 5)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "SandMonster";
GC.MyChar.AddItem(750000);
}
if (Control == 6)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "HillMonster";
GC.MyChar.AddItem(750000);
}
if (Control == 7)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "RockMonster";
GC.MyChar.AddItem(750000);
}
if (Control == 8)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "BladeGhost";
GC.MyChar.AddItem(750000);
}
if (Control == 9)
{ GC.MyChar.Teleport(1002, 440, 441); }
if (Control == 10)
{ GC.MyChar.Teleport(1011, 230, 258); }
if (Control == 11)
{ GC.MyChar.Teleport(1020, 569, 622); }
if (Control == 12)
{ GC.MyChar.Teleport(1000, 477, 634); }
if (Control == 13)
{ GC.MyChar.Teleport(1015, 791, 569); }
if (Control == 14)
{ GC.MyChar.Teleport(1000, 083, 319); }
if (Control == 15)
{
GC.MyChar.MHunter = false;
GC.MyChar.HunterName = "";
GC.MyChar.MonsterHunter = 0;
}
if (Control == 16)
{
GC.MyChar.IncreaseExp(GC.MyChar.ExpBallExp, false);
GC.MyChar.MHunter = false;
GC.MyChar.MonsterHunter = 0;
}
break;
}
#endregion
#region MonsterHunter MC
case 2004:
{
if (Control == 0)
{
if (GC.MyChar.MonsterHunter >= 300 && GC.MyChar.MHunter == true/* && GC.MyChar.Inventory.Contains(750000)*/)
{
GC.AddSend(Packets.NPCSay("Good job! You killed 300 Monsters! Here is your Exp..."));
GC.AddSend(Packets.NPCLink("Thanks.", 16));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Are you sure you want to end the quest?"));
GC.AddSend(Packets.NPCSay("You killed " + GC.MyChar.MonsterHunter + " You need kill 300 to complete quest."));
GC.AddSend(Packets.NPCLink("Yes, end the Quest.", 15));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.MHunter == false)
{
if (GC.MyChar.Level <= 24)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Twin City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Twin City.", 9));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 44)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Phoenix City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Phoenix City.", 10));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 64)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Ape Mountain, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Ape Mountain.", 11));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 84)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Desert City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Desert City.", 12));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 99)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Bird Island, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Bird Island.", 13));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 119)
{
GC.AddSend(Packets.NPCSay("Rampant monsters are everywhere! it`s enough to make anyone furious! the time has come to deal with these pests!"));
GC.AddSend(Packets.NPCSay("am the Captain, and the load of these parts is awarding magic ExpBalls to anyone who pitches in and slays a few beasties! Anyone can earn such awards for 3 times per day. And that, my friend will take you from novice to master in no time!"));
GC.AddSend(Packets.NPCLink("Kill TombBat [Level 102]", 1));
GC.AddSend(Packets.NPCLink("Kill BloodyBat [Level 107]", 2));
GC.AddSend(Packets.NPCLink("Kill BullMonster [Level 112]", 3));
GC.AddSend(Packets.NPCLink("Kill RedDevilL125 [Level 117]", 4));
GC.AddSend(Packets.NPCLink("Leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level >= 120)
{
GC.AddSend(Packets.NPCSay("You have made the land peaceful! There is nothing left for you to do!"));
GC.AddSend(Packets.NPCLink("Okay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 TombBat, Mystic Castle will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 4));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 BloodyBat, Mystic Castle will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 5));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 BullMonster, Mystic Castle will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 RedDevilL125, Mystic Castle will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 5)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "TombBat";
GC.MyChar.AddItem(750000);
}
if (Control == 6)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "BloodyBat";
GC.MyChar.AddItem(750000);
}
if (Control == 7)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "BullMonster";
GC.MyChar.AddItem(750000);
}
if (Control == 8)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "RedDevilL125";
GC.MyChar.AddItem(750000);
}
if (Control == 9)
{ GC.MyChar.Teleport(1002, 440, 441); }
if (Control == 10)
{ GC.MyChar.Teleport(1011, 230, 258); }
if (Control == 11)
{ GC.MyChar.Teleport(1020, 569, 622); }
if (Control == 12)
{ GC.MyChar.Teleport(1000, 477, 634); }
if (Control == 13)
{ GC.MyChar.Teleport(1015, 791, 569); }
if (Control == 14)
{ GC.MyChar.Teleport(1000, 083, 319); }
if (Control == 15)
{
GC.MyChar.MHunter = false;
GC.MyChar.HunterName = "";
GC.MyChar.MonsterHunter = 0;
}
if (Control == 16)
{
GC.MyChar.IncreaseExp(GC.MyChar.ExpBallExp, false);
GC.MyChar.MHunter = false;
GC.MyChar.MonsterHunter = 0;
}
break;
}
#endregion الان روح للــdataBase.cs
ابحث عن كود ده
BW.Write((uint)0);//Quiz Ptsوضيف تحتها الكود ده
BW.Write("Default");//Quest
BW.Write((int)0);
BW.Write(false);//EndQuest ابحث على الكود ده
}
catch
{
C.VipLevel = 0;
C.ExpBallsUsedToday = 0;
C.LotteryUsed = 0;
C.TrainTimeLeft = 0;
C.InOTG = false;
C.LotteryUsed = 0;
C.WHPassword = "0";
C.Spouse = "None";
C.UniversityPoints = 0;
}
}
ضيف تحتها الكود ده
C.HunterName = "Dafault";
C.MonsterHunter = 0;
C.MHunter = false; ابحث على الكود ده
BW.Write(C.UniversityPoints);//Quiz Ptsضيف تحتها الكود ده
BW.Write(C.HunterName);//Quest
BW.Write(C.MonsterHunter);//Quest
BW.Write(C.MHunter);//Quest أرجوو الرد والتقييم
الان كوبستة Monster Hunter المتعدلة وشغالة 100%
http://images.91.com/conquer91e/images/guides/npcs/images/prizenpc.jpg
Twin City
TCCaptain
(435, 438)
Phoenix City
PCCaptain
(227, 257)
Ape City
ACCaptain
(566, 620)
Desert City
DCCaptain
(476, 691)
Bird Island
BICaptain
(791, 566)
Mystic Castle
MCCaptain
(80, 318)
للباتش 5165
http://images.91.com/conquer91e/images/guides/quests/images/monster3.jpg
ملحوظة التعديلات انا عملتها مكتوبة باللون الاحمر
اولا روح character.cs
ابحث عن كود ده
public int PrayTimeLeft; ضيف تحتها الكود ده
public int MonsterHunter = 0;
public bool MHunter = false;
public string HunterName = "Default";
بعد كدة روح Mobs.CS افتحها
ودور على الكود ده
Attacker.XPKO++;
if (Attacker.Superman | | Attacker.Cyclone)
Attacker.TotalKO++; ضيف فوقها الكود ده
if (Attacker.MHunter == true & Attacker.HunterName == Name)
{
Attacker.MonsterHunter++;
}
الان اذهب الى NpcDialog.CS
ضيف الكود ده
#region MonsterHunter TC
case 300007:
{
if (Control == 0)
{
if (GC.MyChar.MonsterHunter >= 100 && GC.MyChar.MHunter == true/* && GC.MyChar.Inventory.Contains(750000)*/)
{
GC.AddSend(Packets.NPCSay("Good job! You killed 100 Monsters! Here is your Exp..."));
GC.AddSend(Packets.NPCLink("Thanks.", 16));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Are you sure you want to end the quest?"));
GC.AddSend(Packets.NPCSay("You killed " + GC.MyChar.MonsterHunter + " You need kill 100 to complete quest."));
GC.AddSend(Packets.NPCLink("Yes, end the Quest.", 15));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.MHunter == false)
{
if (GC.MyChar.Level <= 24)
{
GC.AddSend(Packets.NPCSay("Rampant monsters are everywhere! it`s enough to make anyone furious! the time has come to deal with these pests!"));
GC.AddSend(Packets.NPCSay("am the Captain, and the load of these parts is awarding magic ExpBalls to anyone who pitches in and slays a few beasties! Anyone can earn such awards for 3 times per day. And that, my friend will take you from novice to master in no time!"));
GC.AddSend(Packets.NPCLink("Kill Turtledoves [Level 7]", 1));
GC.AddSend(Packets.NPCLink("Kill Robins [Level 12]", 2));
GC.AddSend(Packets.NPCLink("Kill Apparition [Level 17]", 3));
GC.AddSend(Packets.NPCLink("Kill Poltergeists [23]", 4));
GC.AddSend(Packets.NPCLink("Leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 44)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Phoenix City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Phoenix City.", 10));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 64)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Ape Mountain, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Ape Mountain.", 11));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 84)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Desert City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Desert City.", 12));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 99)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Bird Island, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Bird Island.", 13));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 119)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Mystic Castle, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Mystic Castle.", 14));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level >= 120)
{
GC.AddSend(Packets.NPCSay("You have made the land peaceful! There is nothing left for you to do!"));
GC.AddSend(Packets.NPCLink("Okay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 100 Turtledoves, TwinCity will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 5));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 100 Robin, TwinCity will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 100 Apparition, TwinCity will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 7));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 100 Apparition, TwinCity will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 8));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 5)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Turtledoves";
GC.MyChar.AddItem(750000);
}
if (Control == 6)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Robin";
GC.MyChar.AddItem(750000);
}
if (Control == 7)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Apparition";
GC.MyChar.AddItem(750000);
}
if (Control == 8)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Poltergeist";
GC.MyChar.AddItem(750000);
}
if (Control == 9)
{ GC.MyChar.Teleport(1002, 440, 441); }
if (Control == 10)
{ GC.MyChar.Teleport(1011, 230, 258); }
if (Control == 11)
{ GC.MyChar.Teleport(1020, 569, 622); }
if (Control == 12)
{ GC.MyChar.Teleport(1000, 477, 634); }
if (Control == 13)
{ GC.MyChar.Teleport(1015, 791, 569); }
if (Control == 14)
{ GC.MyChar.Teleport(1000, 083, 319); }
if (Control == 15)
{
GC.MyChar.MHunter = false;
GC.MyChar.HunterName = "";
GC.MyChar.MonsterHunter = 0;
}
if (Control == 16)
{
GC.MyChar.IncreaseExp(GC.MyChar.ExpBallExp, false);
GC.MyChar.MHunter = false;
GC.MyChar.MonsterHunter = 0;
}
break;
}
#endregion
#region MonsterHunter BI
case 2005:
{
if (Control == 0)
{
if (GC.MyChar.MonsterHunter >= 300 && GC.MyChar.MHunter == true/* && GC.MyChar.Inventory.Contains(750000)*/)
{
GC.AddSend(Packets.NPCSay("Good job! You killed 300 Monsters! Here is your Exp..."));
GC.AddSend(Packets.NPCLink("Thanks.", 16));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Are you sure you want to end the quest?"));
GC.AddSend(Packets.NPCSay("You killed " + GC.MyChar.MonsterHunter + " You need kill 300 to complete quest."));
GC.AddSend(Packets.NPCLink("Yes, end the Quest.", 15));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.MHunter == false)
{
if (GC.MyChar.Level <= 24)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Twin City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Twin City.", 9));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 44)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Phoenix City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Phoenix City.", 10));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 64)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Ape Mountain, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Ape Mountain.", 11));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 84)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Desert City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Desert City.", 12));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 99)
{
GC.AddSend(Packets.NPCSay("Rampant monsters are everywhere! it`s enough to make anyone furious! the time has come to deal with these pests!"));
GC.AddSend(Packets.NPCSay("am the Captain, and the load of these parts is awarding magic ExpBalls to anyone who pitches in and slays a few beasties! Anyone can earn such awards for 3 times per day. And that, my friend will take you from novice to master in no time!"));
GC.AddSend(Packets.NPCLink("Kill BirdMan [Level 87]", 1));
GC.AddSend(Packets.NPCLink("Kill HawKings [Level 92]", 2));
GC.AddSend(Packets.NPCLink("Kill BanditL97 [Level 97]", 3));
GC.AddSend(Packets.NPCLink("Leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 119)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Mystic Castle, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Mystic Castle.", 14));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level >= 120)
{
GC.AddSend(Packets.NPCSay("You have made the land peaceful! There is nothing left for you to do!"));
GC.AddSend(Packets.NPCLink("Okay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 Birdman, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 4));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 Hawkings, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 5));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 BanditL97, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Birdman";
GC.MyChar.AddItem(750000);
}
if (Control == 5)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "HawKing";
GC.MyChar.AddItem(750000);
}
if (Control == 6)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "BanditL97";
GC.MyChar.AddItem(750000);
}
if (Control == 9)
{ GC.MyChar.Teleport(1002, 440, 441); }
if (Control == 10)
{ GC.MyChar.Teleport(1011, 230, 258); }
if (Control == 11)
{ GC.MyChar.Teleport(1020, 569, 622); }
if (Control == 12)
{ GC.MyChar.Teleport(1000, 477, 634); }
if (Control == 13)
{ GC.MyChar.Teleport(1015, 791, 569); }
if (Control == 14)
{ GC.MyChar.Teleport(1000, 083, 319); }
if (Control == 15)
{
GC.MyChar.MHunter = false;
GC.MyChar.HunterName = "";
GC.MyChar.MonsterHunter = 0;
}
if (Control == 16)
{
GC.MyChar.IncreaseExp(GC.MyChar.ExpBallExp, false);
GC.MyChar.MHunter = false;
GC.MyChar.MonsterHunter = 0;
}
break;
}
#endregion
#region MonsterHunter PC
case 2008:
{
if (Control == 0)
{
if (GC.MyChar.MonsterHunter >= 300 && GC.MyChar.MHunter == true/* && GC.MyChar.Inventory.Contains(750000)*/)
{
GC.AddSend(Packets.NPCSay("Good job! You killed 300 Monsters! Here is your Exp..."));
GC.AddSend(Packets.NPCLink("Thanks.", 16));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Are you sure you want to end the quest?"));
GC.AddSend(Packets.NPCSay("You killed " + GC.MyChar.MonsterHunter + " You need kill 300 to complete quest."));
GC.AddSend(Packets.NPCLink("Yes, end the Quest.", 15));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.MHunter == false)
{
if (GC.MyChar.Level <= 24)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Twin City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Twin City.", 9));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 44)
{
GC.AddSend(Packets.NPCSay("Rampant monsters are everywhere! it`s enough to make anyone furious! the time has come to deal with these pests!"));
GC.AddSend(Packets.NPCSay("am the Captain, and the load of these parts is awarding magic ExpBalls to anyone who pitches in and slays a few beasties! Anyone can earn such awards for 3 times per day. And that, my friend will take you from novice to master in no time!"));
GC.AddSend(Packets.NPCLink("Kill WingedSnake [Level 27]", 1));
GC.AddSend(Packets.NPCLink("Kill Bandit [Level 32]", 2));
GC.AddSend(Packets.NPCLink("Kill FireRatL38 [Level 42]", 3));
GC.AddSend(Packets.NPCLink("Kill FireSpirit [Level 47]", 4));
GC.AddSend(Packets.NPCLink("Leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 64)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Ape Mountain, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Ape Mountain.", 11));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 84)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Desert City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Desert City.", 12));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 99)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Bird Island, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Bird Island.", 13));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 119)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Mystic Castle, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Mystic Castle.", 14));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level >= 120)
{
GC.AddSend(Packets.NPCSay("You have made the land peaceful! There is nothing left for you to do!"));
GC.AddSend(Packets.NPCLink("Okay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 Birdman, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 4));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 Hawkings, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 5));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 BanditL97, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 BanditL97, Bird Island will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 5)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "WingedSnake";
GC.MyChar.AddItem(750000);
}
if (Control == 6)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Bandit";
GC.MyChar.AddItem(750000);
}
if (Control == 7)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "FireRatL38";
GC.MyChar.AddItem(750000);
}
if (Control == 8)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "FireSpirit";
GC.MyChar.AddItem(750000);
}
if (Control == 9)
{ GC.MyChar.Teleport(1002, 440, 441); }
if (Control == 10)
{ GC.MyChar.Teleport(1011, 230, 258); }
if (Control == 11)
{ GC.MyChar.Teleport(1020, 569, 622); }
if (Control == 12)
{ GC.MyChar.Teleport(1000, 477, 634); }
if (Control == 13)
{ GC.MyChar.Teleport(1015, 791, 569); }
if (Control == 14)
{ GC.MyChar.Teleport(1000, 083, 319); }
if (Control == 15)
{
GC.MyChar.MHunter = false;
GC.MyChar.HunterName = "";
GC.MyChar.MonsterHunter = 0;
}
if (Control == 16)
{
GC.MyChar.IncreaseExp(GC.MyChar.ExpBallExp, false);
GC.MyChar.MHunter = false;
GC.MyChar.MonsterHunter = 0;
}
break;
}
#endregion
#region MonsterHunter AM
case 300017:
{
if (Control == 0)
{
if (GC.MyChar.MonsterHunter >= 300 && GC.MyChar.MHunter == true/* && GC.MyChar.Inventory.Contains(750000)*/)
{
GC.AddSend(Packets.NPCSay("Good job! You killed 300 Monsters! Here is your Exp..."));
GC.AddSend(Packets.NPCLink("Thanks.", 16));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Are you sure you want to end the quest?"));
GC.AddSend(Packets.NPCSay("You killed " + GC.MyChar.MonsterHunter + " You need kill 300 to complete quest."));
GC.AddSend(Packets.NPCLink("Yes, end the Quest.", 15));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.MHunter == false)
{
if (GC.MyChar.Level <= 24)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Twin City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Twin City.", 9));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 44)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Phoenix City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Phoenix City.", 10));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 64)
{
GC.AddSend(Packets.NPCSay("Rampant monsters are everywhere! it`s enough to make anyone furious! the time has come to deal with these pests!"));
GC.AddSend(Packets.NPCSay("am the Captain, and the load of these parts is awarding magic ExpBalls to anyone who pitches in and slays a few beasties! Anyone can earn such awards for 3 times per day. And that, my friend will take you from novice to master in no time!"));
GC.AddSend(Packets.NPCLink("Kill Macaque [Level 47]", 1));
GC.AddSend(Packets.NPCLink("Kill GiantApe [Level 52]", 2));
GC.AddSend(Packets.NPCLink("Kill ThunderApe [Level 57]", 3));
GC.AddSend(Packets.NPCLink("Kill Snakeman [Level 62]", 4));
GC.AddSend(Packets.NPCLink("Leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 84)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Desert City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Desert City.", 12));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 99)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Bird Island, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Bird Island.", 13));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 119)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Mystic Castle, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Mystic Castle.", 14));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level >= 120)
{
GC.AddSend(Packets.NPCSay("You have made the land peaceful! There is nothing left for you to do!"));
GC.AddSend(Packets.NPCLink("Okay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 Macaque, Ape Montain will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 4));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 GiantApe, Ape Montain will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 5));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 ThunderApe, Ape Montain will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 Snakeman, Ape Montain will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 5)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Macaque";
GC.MyChar.AddItem(750000);
}
if (Control == 6)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "GiantApe";
GC.MyChar.AddItem(750000);
}
if (Control == 7)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "ThunderApe";
GC.MyChar.AddItem(750000);
}
if (Control == 8)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "Snakeman";
GC.MyChar.AddItem(750000);
}
if (Control == 9)
{ GC.MyChar.Teleport(1002, 440, 441); }
if (Control == 10)
{ GC.MyChar.Teleport(1011, 230, 258); }
if (Control == 11)
{ GC.MyChar.Teleport(1020, 569, 622); }
if (Control == 12)
{ GC.MyChar.Teleport(1000, 477, 634); }
if (Control == 13)
{ GC.MyChar.Teleport(1015, 791, 569); }
if (Control == 14)
{ GC.MyChar.Teleport(1000, 083, 319); }
if (Control == 15)
{
GC.MyChar.MHunter = false;
GC.MyChar.HunterName = "";
GC.MyChar.MonsterHunter = 0;
}
if (Control == 16)
{
GC.MyChar.IncreaseExp(GC.MyChar.ExpBallExp, false);
GC.MyChar.MHunter = false;
GC.MyChar.MonsterHunter = 0;
}
break;
}
#endregion
#region MonsterHunter DC
case 2004:
{
if (Control == 0)
{
if (GC.MyChar.MonsterHunter >= 300 && GC.MyChar.MHunter == true/* && GC.MyChar.Inventory.Contains(750000)*/)
{
GC.AddSend(Packets.NPCSay("Good job! You killed 300 Monsters! Here is your Exp..."));
GC.AddSend(Packets.NPCLink("Thanks.", 16));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Are you sure you want to end the quest?"));
GC.AddSend(Packets.NPCSay("You killed " + GC.MyChar.MonsterHunter + " You need kill 300 to complete quest."));
GC.AddSend(Packets.NPCLink("Yes, end the Quest.", 15));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.MHunter == false)
{
if (GC.MyChar.Level <= 24)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Twin City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Twin City.", 9));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 44)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Phoenix City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Phoenix City.", 10));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 64)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Ape Mountain, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Ape Mountain.", 11));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 84)
{
GC.AddSend(Packets.NPCSay("Rampant monsters are everywhere! it`s enough to make anyone furious! the time has come to deal with these pests!"));
GC.AddSend(Packets.NPCSay("am the Captain, and the load of these parts is awarding magic ExpBalls to anyone who pitches in and slays a few beasties! Anyone can earn such awards for 3 times per day. And that, my friend will take you from novice to master in no time!"));
GC.AddSend(Packets.NPCLink("Kill SandMonster [Level 67]", 1));
GC.AddSend(Packets.NPCLink("Kill HillMonster [Level 72]", 2));
GC.AddSend(Packets.NPCLink("Kill RockMonster [Level 77]", 3));
GC.AddSend(Packets.NPCLink("Kill BladeGhost [Level 82]", 4));
GC.AddSend(Packets.NPCLink("Leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 99)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Bird Island, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Bird Island.", 13));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 119)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Mystic Castle, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Mystic Castle.", 14));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level >= 120)
{
GC.AddSend(Packets.NPCSay("You have made the land peaceful! There is nothing left for you to do!"));
GC.AddSend(Packets.NPCLink("Okay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 SandMonster, Desert City will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 4));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 HillMonster, Desert City will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 5));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 RockMonster, Desert City will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 BladeGhost, Desert City will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 5)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "SandMonster";
GC.MyChar.AddItem(750000);
}
if (Control == 6)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "HillMonster";
GC.MyChar.AddItem(750000);
}
if (Control == 7)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "RockMonster";
GC.MyChar.AddItem(750000);
}
if (Control == 8)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "BladeGhost";
GC.MyChar.AddItem(750000);
}
if (Control == 9)
{ GC.MyChar.Teleport(1002, 440, 441); }
if (Control == 10)
{ GC.MyChar.Teleport(1011, 230, 258); }
if (Control == 11)
{ GC.MyChar.Teleport(1020, 569, 622); }
if (Control == 12)
{ GC.MyChar.Teleport(1000, 477, 634); }
if (Control == 13)
{ GC.MyChar.Teleport(1015, 791, 569); }
if (Control == 14)
{ GC.MyChar.Teleport(1000, 083, 319); }
if (Control == 15)
{
GC.MyChar.MHunter = false;
GC.MyChar.HunterName = "";
GC.MyChar.MonsterHunter = 0;
}
if (Control == 16)
{
GC.MyChar.IncreaseExp(GC.MyChar.ExpBallExp, false);
GC.MyChar.MHunter = false;
GC.MyChar.MonsterHunter = 0;
}
break;
}
#endregion
#region MonsterHunter MC
case 2004:
{
if (Control == 0)
{
if (GC.MyChar.MonsterHunter >= 300 && GC.MyChar.MHunter == true/* && GC.MyChar.Inventory.Contains(750000)*/)
{
GC.AddSend(Packets.NPCSay("Good job! You killed 300 Monsters! Here is your Exp..."));
GC.AddSend(Packets.NPCLink("Thanks.", 16));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Are you sure you want to end the quest?"));
GC.AddSend(Packets.NPCSay("You killed " + GC.MyChar.MonsterHunter + " You need kill 300 to complete quest."));
GC.AddSend(Packets.NPCLink("Yes, end the Quest.", 15));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.MHunter == false)
{
if (GC.MyChar.Level <= 24)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Twin City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Twin City.", 9));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 44)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Phoenix City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Phoenix City.", 10));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 64)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Ape Mountain, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Ape Mountain.", 11));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 84)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Desert City, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Desert City.", 12));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 99)
{
GC.AddSend(Packets.NPCSay("You are powerful now. I suggest you go to the Captain of Bird Island, because I heard he is annoyed by the rampant monsters there. I believe you can help him a lot. I will teleport you there to save time."));
GC.AddSend(Packets.NPCLink("Please send me to Bird Island.", 13));
GC.AddSend(Packets.NPCLink("I don't want to go there.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 119)
{
GC.AddSend(Packets.NPCSay("Rampant monsters are everywhere! it`s enough to make anyone furious! the time has come to deal with these pests!"));
GC.AddSend(Packets.NPCSay("am the Captain, and the load of these parts is awarding magic ExpBalls to anyone who pitches in and slays a few beasties! Anyone can earn such awards for 3 times per day. And that, my friend will take you from novice to master in no time!"));
GC.AddSend(Packets.NPCLink("Kill TombBat [Level 102]", 1));
GC.AddSend(Packets.NPCLink("Kill BloodyBat [Level 107]", 2));
GC.AddSend(Packets.NPCLink("Kill BullMonster [Level 112]", 3));
GC.AddSend(Packets.NPCLink("Kill RedDevilL125 [Level 117]", 4));
GC.AddSend(Packets.NPCLink("Leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level >= 120)
{
GC.AddSend(Packets.NPCSay("You have made the land peaceful! There is nothing left for you to do!"));
GC.AddSend(Packets.NPCLink("Okay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 TombBat, Mystic Castle will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 4));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 BloodyBat, Mystic Castle will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 5));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 BullMonster, Mystic Castle will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.AddSend(Packets.NPCSay("If you can go and kill 300 RedDevilL125, Mystic Castle will become much more peaceful. By the way, if you team up with other players, the soul of the monsters killed by your teammates can be drawn into your CloudSaint'sJar."));
GC.AddSend(Packets.NPCLink("I accept the Quest.", 6));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 5)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "TombBat";
GC.MyChar.AddItem(750000);
}
if (Control == 6)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "BloodyBat";
GC.MyChar.AddItem(750000);
}
if (Control == 7)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "BullMonster";
GC.MyChar.AddItem(750000);
}
if (Control == 8)
{
GC.MyChar.MHunter = true;
GC.MyChar.HunterName = "RedDevilL125";
GC.MyChar.AddItem(750000);
}
if (Control == 9)
{ GC.MyChar.Teleport(1002, 440, 441); }
if (Control == 10)
{ GC.MyChar.Teleport(1011, 230, 258); }
if (Control == 11)
{ GC.MyChar.Teleport(1020, 569, 622); }
if (Control == 12)
{ GC.MyChar.Teleport(1000, 477, 634); }
if (Control == 13)
{ GC.MyChar.Teleport(1015, 791, 569); }
if (Control == 14)
{ GC.MyChar.Teleport(1000, 083, 319); }
if (Control == 15)
{
GC.MyChar.MHunter = false;
GC.MyChar.HunterName = "";
GC.MyChar.MonsterHunter = 0;
}
if (Control == 16)
{
GC.MyChar.IncreaseExp(GC.MyChar.ExpBallExp, false);
GC.MyChar.MHunter = false;
GC.MyChar.MonsterHunter = 0;
}
break;
}
#endregion الان روح للــdataBase.cs
ابحث عن كود ده
BW.Write((uint)0);//Quiz Ptsوضيف تحتها الكود ده
BW.Write("Default");//Quest
BW.Write((int)0);
BW.Write(false);//EndQuest ابحث على الكود ده
}
catch
{
C.VipLevel = 0;
C.ExpBallsUsedToday = 0;
C.LotteryUsed = 0;
C.TrainTimeLeft = 0;
C.InOTG = false;
C.LotteryUsed = 0;
C.WHPassword = "0";
C.Spouse = "None";
C.UniversityPoints = 0;
}
}
ضيف تحتها الكود ده
C.HunterName = "Dafault";
C.MonsterHunter = 0;
C.MHunter = false; ابحث على الكود ده
BW.Write(C.UniversityPoints);//Quiz Ptsضيف تحتها الكود ده
BW.Write(C.HunterName);//Quest
BW.Write(C.MonsterHunter);//Quest
BW.Write(C.MHunter);//Quest أرجوو الرد والتقييم